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Virtual and real worlds: Two worlds of kids
morals
ScienceDaily Childrens moral behaviour and attitudes
in the real world largely carry over to the virtual world
of computers, the Internet, video games and cell phones. Interestingly,
there are marked gender and race differences in the way children
rate morally questionable virtual behaviours, according to
Professor Linda Jackson and her team from Michigan State University
in the US.
Their research 1 is the first systematic investigation of
the effects of gender and race on childrens beliefs
about moral behaviour, both in the virtual world and the real
world, and the relationship between the two.
Jackson and her team asked 515 12-year-old children (one-third
African American, two-thirds Caucasian American) to fill in
a written questionnaire looking at their moral behaviours
and attitudes in the real world, and their view of morally
questionable behavior in the virtual world. Measures of moral
behavior in the real world included whether or not children
had lied to parents and/or teachers, whether they had ever
cheated, and whether they had ever bullied someone. Examples
of morally questionable behavior in the virtual world were
sending emails with threats, using sexually explicit or violent
language in chat rooms and/or in text messages, hacking computers,
and violence in video games.
Overall, African American children were more caring and more
flexible about rules when personal goals were at stake than
Caucasian American children. More specifically, Caucasian
American girls and African American boys and girls viewed
morality in the real world from the perspective of the individuals
well-being. In contrast, Caucasian American boys morality
in the real world was more rule-based.
When it came to rating virtual behaviours, African American
children were more likely than Caucasian American children
to find acceptable virtual behaviors that result in real-world
harm, for example emailing friends answers in advance of tests
or sending text messages during class. The African American
children were also more likely to find viewing online pornography
acceptable.
For all groups, morality in the real world was related to
morality in the virtual world. In other words, the more important
good moral character in the real world was, the less acceptable
morally questionable virtual behaviors were. There were however
some race differences. African American children found some
virtual behaviors that might advance individual goals in the
real world more acceptable than did Caucasian American children.
In contrast, the morality of Caucasian American boys, and
to a lesser extent girls, was more rule-based in the virtual
world.
The frequency of exposure to information technology also had
an effect. The more children used the Internet, the more they
found invasion of privacy online, videogame violence and online
pornography acceptable.
The authors conclude that: Educational interventions
that are culturally sensitive need to be developed to assure
that all children, regardless of race or gender, understand
that certain virtual behaviors are unacceptable and in fact
may be psychologically harmful, such as video game violence,
or physically dangerous, like contacting strangers online.
Journal reference: Jackson et al. Gender, Race and Morality
in the Virtual World and Its Relationship to Morality in the
Real World. Sex Roles, 2009; DOI: 10.1007/s11199-009-9589-5
Adapted from materials provided by Springer.
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